

Your unit AI is very simple and pathfinding and auto-targeting are broken. The interface is very clunky, especially in the heat of battle when you simply don't have time to second glance your commands. The economic management is basically nil, so you can run out of a resource in the midst of a huge battle and have almost no way to make up the difference.

That said, I am not against micro-management, quite the opposite, but the way it is presented in this game make it feel like needless busy-work. There is huge degree of micro-management, with workers, units, and buildings all needing a great deal of care and attention, and that attention soon gets spread very thinly. Two really good gameplay elements melded into one and it is really a shame that poor polish ultimately made this game unplayable. Real-time strategy, unit based warfare like Empire Total War with real-time economic elements like AOE 3.
